In business, employees are often asked to perform a complex task when their attention is divided (i.e.,

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In business, employees are often asked to perform a complex task when their attention is divided (i.e., multi-tasking). Human Factors (May 2014) published a study designed to determine whether video game players are better than non-video game players at multi-tasking. Each in a sample of 60 college students was classified as a video game player or a nonplayer.
Participants entered a street crossing simulator and were asked to cross a busy street at an unsigned intersection.
The simulator was designed to have cars traveling at various high rates of speed in both directions. During the crossing, the students also performed a memory task as a distraction. Two variables were measured for each student:
(1) a street crossing performance score (measured out of 100 points) and (2) a memory task score (measured out of 20 points). The researchers found no differences in either the street crossing performance or memory task score of video game players and non-gamers. "These results," say the researchers, "suggest that action video game players [and non-gamers] are equally susceptible to the costs of dividing attention in a complex task".
a. Identify the experimental unit for this study.
b. Identify the variables measured as quantitative or qualitative.
c. Is this an application of descriptive statistics or inferential statistics? Explain.
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Statistics For Business And Economics

ISBN: 9780134506593

13th Edition

Authors: James T. McClave, P. George Benson, Terry Sincich

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