In business, employees are often asked to perform a complex task when their attention is divided (i.e.,
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Participants entered a street crossing simulator and were asked to cross a busy street at an unsigned intersection.
The simulator was designed to have cars traveling at various high rates of speed in both directions. During the crossing, the students also performed a memory task as a distraction. Two variables were measured for each student:
(1) a street crossing performance score (measured out of 100 points) and (2) a memory task score (measured out of 20 points). The researchers found no differences in either the street crossing performance or memory task score of video game players and non-gamers. "These results," say the researchers, "suggest that action video game players [and non-gamers] are equally susceptible to the costs of dividing attention in a complex task".
a. Identify the experimental unit for this study.
b. Identify the variables measured as quantitative or qualitative.
c. Is this an application of descriptive statistics or inferential statistics? Explain.
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Related Book For
Statistics For Business And Economics
ISBN: 9780134506593
13th Edition
Authors: James T. McClave, P. George Benson, Terry Sincich
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