Write a program that plays a variation of the game of Mastermind with a user. For example,

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Write a program that plays a variation of the game of Mastermind with a user. For example, the program can use pseudorandom numbers to generate a four-digit number. The user should be allowed to make guesses until she gets the number correct. Clues should be given to the user indicating how many digits of the guess are correct and in the correct place and how many digits are correct but in the wrong place.

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