Learn the basics of how to use Blender to create a 3D object of your own. To
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Learn the basics of how to use Blender to create a 3D object of your own. To make full use of Blender with your OpenGL applications, you’ll want to learn how to use Blender’s UV-unwrapping tools to generate texture coordinates and an associated texture image. You can then export your object as an OBJ file and load it using the code from Program 6.3.
Program 6.3
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Computer Graphics Programming In OpenGL With JAVA
ISBN: 9781683922193
2nd Edition
Authors: V. Scott Gordon PhD, John L. Clevenger PhD
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