Modify Program 2.6 so that it calculates the amount of movement for the triangle based on elapsed
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Modify Program 2.6 so that it calculates the amount of movement for the triangle based on elapsed time, rather than a constant amount as it is currently implemented. One approach for this is to get the current time from Java, and use it to calculate the elapsed time since the previous call to display(). Computing animations in this manner will ensure that they move at the same speed regardless of the speed of the particular computer.
Program 2.6
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Related Book For
Computer Graphics Programming In OpenGL With JAVA
ISBN: 9781683922193
2nd Edition
Authors: V. Scott Gordon PhD, John L. Clevenger PhD
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