Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using
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Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using the (revised) concept type hierarchy and functionality mappings introduced in this chapter, try to characterize the socio-technical systems in the respective cases.
If necessary, further modify the concept type hierarchy and functionality mappings.
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Related Book For
Conceptual Structures In Practice
ISBN: 978-1138114647
1st Edition
Authors: Pascal Hitzler ,Henrik Scharfe
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