Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using

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Select two cases of (online) collaborative communities, for example e-learning communities, gaming communities, or corporate communities. Using the (revised) concept type hierarchy and functionality mappings introduced in this chapter, try to characterize the socio-technical systems in the respective cases.

If necessary, further modify the concept type hierarchy and functionality mappings.

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Conceptual Structures In Practice

ISBN: 978-1138114647

1st Edition

Authors: Pascal Hitzler ,Henrik Scharfe

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