Do Programming Project 15 except use a class named Player to store a players name and score.
Question:
Do Programming Project 15 except use a class named Player to store a player’s name and score. Use a single array of type Player. Be sure to include a constructor with this class that sets the name and score.
Programming Project 15
Write a program that manages a list of up to 10 players and their high scores in the computer’s memory. Use two arrays to manage the list. One array should store the player’s name and the other array should store the player’s high score. Use the index of the arrays to correlate the name with the score. In the next Programming Project, we ask you to do the same thing, but using an array of a class. Your program should start with zero players in the list and support the following features:
a. Add a new player and score. If it is one of the top 10 scores then add it to the list of scores. The same name and score can appear multiple times. For example, if Bill played 3 times and scored 100,100, and 99, and Bob played once and scored 50, then the top scores would be Bill 100, Bill 100, Bill 99, Bob 50.
b. Print the top 10 names and scores to the screen sorted by score (highest at the top).
c. Allow the user to enter a player name and output that player’s highest score if it is on the top 10 list or a message if the player’s name has not been input or is not in the top 10.
d. Allow the user to enter a player name and remove the highest score for that player from the list.
Create a menu system that allows the user to select which option to invoke.
Step by Step Answer:
Java An Introduction To Problem Solving And Programming
ISBN: 9780134462035
8th Edition
Authors: Walter Savitch