Do Programming Project 17 from Chapter 4, the Edoc calculator, except write a method that takes the
Question:
Do Programming Project 17 from Chapter 4, the Edoc calculator, except write a method that takes the number of candy, Edoc, and Margorp as input parameters and returns the amount of experience that can be earned. Modify your program to give advice to the player using the following rules:
- Catching an additional Edoc gives you three Edoc candy.
- If you can’t get any experience points with the provided inputs then output “You can’t evolve any Edoc, catch more.”
- If catching one or two additional Edoc will give you more experience points compared to evolving right now then output “Catch more Edoc before evolving.”
- Otherwise output “You should evolve now.”
Programming Project 17 from Chapter 4
Create an applet that draws a pattern of circles whose centers are evenly spaced along a horizontal line. Use six constants to control the pattern: the number of circles to draw, the diameter of the first circle, the x- and y-coordinates of the center of the first circle, the distance between adjacent centers, and the change in the diameter of each subsequent circle.
Step by Step Answer:
Java An Introduction To Problem Solving And Programming
ISBN: 9780134462035
8th Edition
Authors: Walter Savitch