a. You created a Die class that you can use to instantiate objects that hold one of
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b. Create a LoadedDie class that can be used to give a player a slight advantage over the computer. A LoadedDie never rolls a 1; it rolls only values 2 through 6. Save the file as LoadedDie.java.
c. Create a program that rolls two Die objects against each other 1,000 times and counts the number of times the first Die has a higher value than the other Die. Then roll a Die object against a LoadedDie object 1,000 times, and count the number of times the Die wins. Display the results. Save the application as TestLoadedDie.java. Figure 10-31 shows two typical executions.
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