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Develop competence in a virtual environment and explore ethical issues pertaining to virtual reality. This activity builds familiarity and confidence in the use of virtual

Develop competence in a virtual environment and explore ethical issues pertaining to virtual reality.

This activity builds familiarity and confidence in the use of virtual environments such as those found in contemporary online games, as well as a growing number of practical simulation applications in business, industry, and other organizations. The Unit 6 project also provides an opportunity to examine and explore ethical issues relating to virtual mality.

Students may complete this activity using the free online virtual world Second Life (secondlife.com). Begin by addressing the questions given below.

1. How is entry to and participation in the virtual environment achieved (e.g., software, account registration)?

2. What are the basic controls for movement and visualization?

3. What are the tools, methods, and conventions of communication?

4. What are the techniques and capabilities for avatar modification?

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