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( 1 5 pts ) Consider a tic - tac - toe game ( 3 3 grids ) . We define x n as the

(15 pts) Consider a tic-tac-toe game (33 grids). We define xn as the number of rows,
columns, or diagonals with exactly nx's and no O''s. Similarly, On is the number of rows,
columns, or diagonals with just n O's. The utility function assigns +1 to any position with x3
=1 and -1 to any position with O3=1. All other terminal positions have utility 0. For
nonterminal positions, we use a linear evaluation function defined as Eval (s)=3x2(s)+x1(s)
-(3O2((s))+O1((s))).
Show the whole game tree starting from an empty board down to depth 2(i.e., one x
and one O on the board), taking symmetry into account (i.e., at depth 1, there are only
three states).
Mark on your tree the evaluations of all the positions at depth 2.
Using the minimax algorithm, mark on your tree the backed-up values for the positions
at depths 1 and 0, and use those values to highlight the best starting move.
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