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1. Buat suatu aturcara yang dapat membaca data-data kutipan mata melalui papan kekunci dalam lima perlawanan secara interaktif dan sila tunjukkan graf kutipan mata tersebut

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1. Buat suatu aturcara yang dapat membaca data-data kutipan mata melalui papan kekunci dalam lima perlawanan secara interaktif dan sila tunjukkan graf kutipan mata tersebut dalam bentuk bintang (*). Create a program that can read scores data from the keyboard in five games interactively and please show the score graph in the form of stars contoh output: example of output: masukkan kutipan mata perlawanart please enter the score for 1st masukkan kutipan mata perlawanan 2 match : 5 please enter the score for 2nd statistik pungutan mata 5 perlawanan match : 2 1 : 2 statistics collartion points for 5 2. Bina suatu aturcara yang menerima input satu senarai yang mengandungi empat abjad yang dibaca melalui papan kekunci dan kemudiannya mencetaknya pada skrin secara terbalik. katakan input yang dimasukkan adalah BUKU, output yang dicetak adalah UKUB

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