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1. Create a virtual reality based button, which sends an event to any subscribers when the button is clicked (using a collision detection mechanism). 2.

1. Create a virtual reality based button, which sends an event to any subscribers when the button is clicked (using a collision detection mechanism). 2. Create a ballistics launcher for an object of your choice. This will use the kinematics pattern with an initial upwards (with some sidewards components) velocity and downwards acceleration to fire the object into the air, and have it come down elsewhere. Note the purpose of this challenge is to create a script to achieve this, rather than using the physics simulation in the engine. So do not use the gravity or other properties available with Unity physics engine

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