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1) Each of the 16 items fits somewhere on this outline. 2) Unscramble the outline and place the corresponding number in the following order. So

1) Each of the 16 items fits somewhere on this outline.

2) Unscramble the outline and place the corresponding number in the following order. So in your answer, simply list the order, in numbers, you came up with. Hint - it starts with #10. That's your opener. So next, decide what best fits "Background" (it's a transition to the audience relevance or the "reason for the audience to listen step")....and list that number next. And so on, till you use all 16 numbers.

INTRODUCTION:

  1. a) Attention Getter/Opener
  2. b) Background
  3. c) Audience Relevance
  4. d) Speaker Credibility
  5. e) Thesis
  6. f) Preview of Main Points

BODY:

  1. a) Main Point #1
  2. b) Sub-points A and B
  3. c) Transition
  4. d) Main Point #2
  5. e) Sub-points A and B
  6. g) Main Point #3
  7. h) Sub-points A and B

CONCLUSION:

  1. a) Restate Thesis
  2. b) Review Main Points
  3. c) Closing

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  1. Screen violence is connected to real-life violence.
  2. Now that it has become clear that most television shows are harmful to children as such early ages.
  3. Today weve seen three reasons why screen violence is connected to real-life violence:
  4. I have five younger siblings in school. I see the effects that violent television programming has on my brothers and sister.
  5. Screen violence is reaching directly to todays youth through video game consoles.

6. So today I've talked about how 1) Children spend countless hours viewing violent activity on television; 2) screen violence is reaching directly to today's youth through video game consoles; and real life violence that is influenced by TV/media programming is hurting the population of society.

7. A countless amount of time is spent viewing violent activity on television.

8. A. Explain how violence is faked and what might happen if people tried the same stunts in real life. Ask how the conflict could have been resolved without violence. B. Establish screen time limits that include TV, computer, and video game screens and stick to them. Set a timer to signal when to turn off the set. Delay TV viewing until homework and chores are done.

9. There are three reasons I believe this is true: 1) countless amounts of violent activity is viewed through television. 2) Screen violence is reaching directly to todays youth through video game consoles. 3) Real-life violence that is influenced by TV/media programming is hurting the population and our society.

10. The relationship between violence on the screen and violence in real life is extremely complicated. But while the relationship may not be that of direct cause and effect, we must bear it in mind. Violent programs may depress some people, shock others, de-sensitize some and encourage imitation by a few (BBC Handbook-Guidelines for TV Producers Regarding Violence and Censorship).

11. A. Twenty-two to thirty-four percent of young male felons imprisoned for committing violent crimes (homicide, rape, or assault) report having consciously imitated crime techniques watched on TV (Journal of American Medical Association- Studies in Violence and Television). B. All Canadian and US studies of the effect of prolonged childhood exposure to television show a positive relationship between earlier exposure to TV violence and later physical aggressiveness (Public communication and behaviorAcademic Press).

12. A. I feel that violence in computer games is becoming a lot more of a problem than it once was. Due to the increase in technology, computer games are now more like films, with very realistic-looking characters and settings. An example of such a game is Grand Theft Auto 3 for Playstation 2. It is a controversial game in which you become the man who is able to run people over, shoot people, and become involved in police chases. B. Parents are the most important role models for their children. In our society, television is the second most important source of information. Watch shows together and review the video games the kids are playing. Let them know your feelings about violence on TV and seek their help in making a change in your familys TV and video game use.

13. Real-life violence that is influenced by TV/media programming is hurting the population of our society.

14. The media is all around us and for this reason I feel it is inevitable that it will have some sort of effect on us. Television is the most popular and accessible form of media; nearly everybody has at least one television set in their home. It is also said to be the most vivid portrayal of the world. Screen violence is a term given to violence seen in television programs, videos and filmsbasically any violence viewed on a screen.

15, Viewing violence poses a harmful risk to children. Critics of the research challenge this conclusion and dispute claims that exposure to violence leads to real-life aggression.

16,. I agree that children and the mentally ill are vulnerable and should always be protected by film classifications and watersheds, so that they do not view unsuitable mater

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