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1. Implement a class to represent a playing card. Test your class with a program that prints out a randomly created set of cards

1. Implement a class to represent a playing card. Test your class with a program that prints out a randomly

1. Implement a class to represent a playing card. Test your class with a program that prints out a randomly created set of cards based on an input from the user of the number of cards to create. Your class should have the following methods: __int__(self, rank suit) rank is an int in the range 1-13 indicating the ranks ace-king and the suit is a single character "d, "c", "h", "s" indicating the o suit (diamngs, club, hearts, or spades). getRank(self) - returns the rank of the card getSuit(self) returns the suit of the card O o o value(self) - returns the blackjack value of the card. Ace counts as 1, face cards count as 10 __str__(self) - returns a string that names the card. For example, "Ace of Spades". 2. Create a deck class that represents a deck of cards (using your card class above). You need to include constructor - creates a new deck of 52 cards in a standard order o shuffle - randomize the order of the cards dealCard - returns asingle card from the top of the deck and removes the card from the deck cardsLeft - return the number of cards remaining in the deck 3. Write a program to deal of a sequence of n cards from a shuffled deck where n is a user input. O O

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