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1. Perform the following activities for Case Study 2, i.e., The Monopoly Game (introduced in Lesson 3). Draw a use case diagram and write use

1. Perform the following activities for Case Study 2, i.e., The Monopoly Game (introduced in Lesson 3). Draw a use case diagram and write use case description for basic course of events. Identify any possible alternative or exceptional course of events. Construct the domain model. Design a three-layer software architecture for the Monopoly Game. Distinguish between cohesion and coupling. Compare the cohesion and coupling for the Monopoly Game.

2.

From the following description, describe the use cases, by identifying the actors, basic course of events and possible alternatives:

The PSL company has a website allowing online orders to buy Pizzas, Sandwiches, or Lasagna in the Lamar University campus. A customer can either walk-in at PSL to buy meals or he/she can make online orders using the PSL website. Either way, after selecting his/her choices and doing the payment, the PSL acknowledge order delivering the meals and the receipt.

Draw a sequence diagram realized from this use case description.

3. Describe a domain model for the behavior of entering a university building using the student card. They can enter in the building without scanning the student card by the card reader between 7am to 7pm, otherwise they need to scan it. No matter the time, the lab rooms can be open by scanning the card reader only by the students that have permission to enter. Design an activity diagram modeling the considered domain model.

Please i need answers to all questions. Thanks

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