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1. Provide a definition for the term abstraction. Give an example in the context of programming 2. In object oriented programming, composition and inheritance are
1. Provide a definition for the term abstraction. Give an example in the context of programming 2. In object oriented programming, composition and inheritance are both methods for reusing existing code. What are the differences between them. Provide an example where each one can/should be uscd. 3. If you are tasked with developing a program to keep track of NBA teams and games, what objects would you use? For every team, we would like to keep track of the players that are on that team, and for every game, we want to know who the teams were and what was the score. Remember, we want to work with objects from the problem space, not stings and integers
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