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1 . Struct animal { String name; String colour; int legs; bool jump; }; Explanation : name ,colour are defined as string , legs as

1 . Struct animal
{
String name;
String colour;
int legs;
bool jump;
};
Explanation : name ,colour are defined as string , legs as int indicates num of legs and jump indicates weather it is fliable or not
2. Struct animal s;
strcpy(s.name, "elephant");
strcpy(s.colour,"grey");
s.legs=4;
s.jump=false;
image text in transcribed
Program in C Include string to store the nane/ least 2 other neangful itma of aitter.nt data type.. 2. Ueilize this structure to store the intormation ot an anima Hake changes to 1 and 2 and use typedef (use different color) 4. Draw a sketch of the menory after you have initialized the data of your structure. Write LC-3 code to elear the sane/type of the aninal R5 Program in C Include string to store the nane/ least 2 other neangful itma of aitter.nt data type.. 2. Ueilize this structure to store the intormation ot an anima Hake changes to 1 and 2 and use typedef (use different color) 4. Draw a sketch of the menory after you have initialized the data of your structure. Write LC-3 code to elear the sane/type of the aninal R5

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