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1 ) When working in a 3 D world the camera is generally set to look down the 2 ) Projection from 3 D to

1) When working in a 3D world the camera is generally set to look down the 2) Projection from 3D to the screen is based upon proportions given by two similar 3) In both 2D scrollers and 3D first person perspective games, when the camera moves, calculations are done as if the camera and 4) Why do we separate the game loop from the Key Listener? 5) What is choreographed AI?6) Explain how a spatial index is utilized in a game to increase efficiency. 7) Explain how scrolling works? 8) List the tasks that must be performed each iteration of the game loop. 9) Describe a simple chasing algorithm. 10) Explain page flipping. 11) Why do we need to know the ordering of objects by distance when rendering a 3D scene? 12) In question 11, it says "..ordering of objects by distance..." Distance from what? 13) Explain what billboarding is and how it works. 14) Explain what parallax scrolling is and how it is implemented. 15) List out the sequence of steps followed by the computer each time it renders a 3D object.

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