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1. Write a program called CA.java that simulates an Elementary Cellular Automaton. The user must be able to provide these two things: as arguments when

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1. Write a program called CA.java that simulates an Elementary Cellular Automaton. The user must be able to provide these two things: as arguments when executing the program from Console: 1. the number of iterations (any integer n) 2. the Rule Number (an integer from 0 to 255) The program will initialize the grid to a width of n x 2, with a single cell set to true/alive in the centre. It will then display the iterations of the automaton in console. Example run command in Console: java CA 20 223 will create an automaton with grid width (20 x 2 =) 40, and will run for 20 iterations using Rule 223. How to handle the update of the leftmost and rightmost cells: the easiest way is to ignore them and only update the cells from [1] to ['last'-1]. Or, if you prefer, you can pretend that there are cells at [-1] and ['last+1] that have state = 0. It's up to you. The Rule90 example code does it the first way. 1. Write a program called CA.java that simulates an Elementary Cellular Automaton. The user must be able to provide these two things: as arguments when executing the program from Console: 1. the number of iterations (any integer n) 2. the Rule Number (an integer from 0 to 255) The program will initialize the grid to a width of n x 2, with a single cell set to true/alive in the centre. It will then display the iterations of the automaton in console. Example run command in Console: java CA 20 223 will create an automaton with grid width (20 x 2 =) 40, and will run for 20 iterations using Rule 223. How to handle the update of the leftmost and rightmost cells: the easiest way is to ignore them and only update the cells from [1] to ['last'-1]. Or, if you prefer, you can pretend that there are cells at [-1] and ['last+1] that have state = 0. It's up to you. The Rule90 example code does it the first way

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