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11.3 Why are traditional project planning methods insufficient when project deliverables are subject to changing requirements or continuous input from the project client? 11.4 What

11.3 Why are traditional project planning methods insufficient when project deliverables are subject to changing requirements or continuous input from the project client?

11.4 What are the advantages and disadvantages of the waterfall planning model for project development?

11.5 What are the advantages and disadvantages of Agile PM?

11.6 How are the duties of the Scrum Master like a project manager? How do they differ?

11.7 Why is a focus on project features and user stories important when developing requirements?

11.8 What would be the difficulties in using Extreme Programming (XP) to develop projects? What types of projects would be best suited to employing XP?

11.9 How does aggregation of project safety allow the project team to reduce overall safety to a value that is less than the sum of individual task safeties? How does the insurance industry employ this same phenomenon?

11.10 Distinguish between project buffers and feeder buffers. What is each buffer type used to accomplish?

11.12 What are the steps that CCPM employs to resolve resource conflicts on a project? How does the concept of activity late starts aid this approach?

11.13 What key steps are necessary to employ CCPM as a method for controlling a firm's portfolio of projects? 11.15 Assume the network diagram shown in Figure 11.19 . Megan is responsible for activities A and C. Use the critical chain methodology to resource-level the network. What are two options for redrawing the network? Which is the most efficient in terms of time to completion for the project? Show your work.

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Q Q Resource Supply Z Z Y Y Y X X X Time FIGURE 11.23A (5) B (30) E (15) Slack C (10) D (10) 50 Days FIGURE 11.20Today Apr 16, 17 Apr 23, 17 Apr 30, 17 Start Thu 4/13/17 Task April 11 April 21 May 1 May 11 May 21 June 1 June 11 Mode . Task Name Duration 4/9 4/16 4/23 4/30 5/7 5/14 5/21 5/28 6/11 A. Develop Flowchart 10 days NO B. System Engineering 15 days W C. User Interface 8 days D. Debug 12 days E. Prototype Roll-out 15 days

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