Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

15.9 In-Lab Activity 9 - Polymorphism Please Do not change any of the given code only add onto it thank you In this exercise, you

15.9 In-Lab Activity 9 - Polymorphism

Please Do not change any of the given code only add onto it thank you

In this exercise, you will work with 3 classes: Shape, Triangle and Rectangle.

The first class is the class Shape. The Shape class has two float type properties: center_x and center_y. The Shape class also has the following methods:

  • a constructor Shape(), that will set center_x and center_y to zero.
  • set/get functions for the two attributes

1) You need to implement two additional functions for Shape:

  • setCenter(float x, float y), that will set the new center and print:
Figure moved to [, ] 
  • draw(), that will print:
Drawing Figure at [, ] 

2) You will have to implement another class, called Triangle, which inherits from the Shape class. The Triangle class has one int attribute: side. The Triangle class has the following methods:

  • a constructor that will receive one int parameters (side)
  • set/get for its attribute
  • setCenter(float x, float y), that will set the new center and print:
Triangle moved to [, ] 
  • draw(), that will print the following message and draw the triangle depending on the size of the side:
Drawing Triangle at [, ] * ** *** //example of side = 3 

3) You will have to implement another class, called Rectangle, which inherits from the Shape class. The Rectangle class has two int attributes: base and height. The Rectangle class has the following methods:

  • a constructor that will receive two int parameters (base, height)
  • set/get for its attributes
  • setCenter(float x, float y), that will set the new center and print:
Rectangle moved to [, ] 
  • draw(), that will print the following message and draw the triangle depending on the size of the base and height:
Drawing Rectangle at [, ] **** **** **** //example of base = 4 and height = 3 

Use polymorphism to make sure each object is drawn correctly!

Main.cpp

#include #include "Shape.h" #include "Rectangle.h" #include "Triangle.h" using namespace std;

//Do not edit main.cpp

void move(Shape* fig, float x, float y);

int main() { Shape* figure = new Shape(); Rectangle* rectangle = new Rectangle(6, 5); Triangle* triangle = new Triangle(3);

move(figure, 6, 2); cout << endl; move(rectangle, 4, 6); cout << endl; move(triangle, 2, 9);

return 0; }

void move(Shape* fig, float x, float y){ fig->setCenter(x, y); fig->draw(); }

Triangle.cpp

#include #include "Triangle.h" using namespace std;

//Constructor //...

void Triangle::setSide(int s){ //... }

int Triangle::getSide(){ //... }

/* setCenter(float x, float y)

draw() */

Shape.h

#ifndef SHAPE_H #define SHAPE_H using namespace std;

class Shape{ public: Shape(); void setX(float x); void setY(float y); float getX(); float getY(); //setCenter(float x, float y); //draw();

private: float center_x; float center_y; };

#endif

Shape.cpp

#include #include "Shape.h" using namespace std;

Shape::Shape(){ center_x = 0; center_y = 0; }

void Shape::setX(float x){ center_x = x; }

void Shape::setY(float y){ center_y = y; }

float Shape::getX(){ return center_x; }

float Shape::getY(){ return center_y; }

/* setCenter(float x, float y)

draw() */

Triangle.h

#ifndef TRIANGLE_H #define TRIANGLE_H #include "Shape.h" using namespace std;

class Triangle: public Shape{ public: //... private: //... }; #endif

Rectangle.h

#ifndef RECTANGLE_H #define RECTANGLE_H #include "Shape.h" using namespace std;

class Rectangle: public Shape{ public: //...

private: //... };

#endif

Rectangle.cpp

#include #include "Rectangle.h" using namespace std;

//Constructor //...

void Rectangle::setBase(int b){ //... }

void Rectangle::setHeight(int h){ //... }

int Rectangle::getBase(){ //... }

int Rectangle::getHeight(){ //... }

/* setCenter(float x, float y)

draw() */

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Financial management theory and practice

Authors: Eugene F. Brigham and Michael C. Ehrhardt

12th Edition

978-0030243998, 30243998, 324422695, 978-0324422696

Students also viewed these Programming questions