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1.The _____________ is a society where communication is done electronically and all forms of printed communication have become obsolete. 2. __________________ can be defined as

1.The _____________ is a society where communication is done electronically and all forms of printed communication have become obsolete.

2.__________________can be defined as an everydaylearningenvironment that is supported by mobile and embedded computers and wireless networks in our everyday life.

3._____________ will continue to advance, empower and transform every aspect of our life.

4.Ubiquitous learning is aimed to provide_____________with content and interaction anytime and anywhere (Hwang et al.)

5.___________ are among the most common media offerings that incorporates 3D.

6, _________ technology brings digital data and design to the physical world literally.

7. Computer software with 3D design capabilities like__________ allows graphic designers to create 3D art and environments.

8.Wearable technologies today are_____________.. These watches are worn as a typical wristwatch but do more than just tell time..

9.A ____________ is a 3D computer generated community that takes place in real-time, where a lot of people can work on an endless number of tasks at once.

10.The _____________ is an example of a 3D environment.

11. 3D films make objects in their material appear solid to the audience through the ________________ of perception.

12. _____________ is atechnology that can display images directly onto our retinas while not be blocking our sight is being developed.

13.3D or _______________ in its literal sense refers to anything that has width, height, and depth.

14. _____________ wearable technology is gradually growing in popularity among enthusiast.

15. ____________________is defined byEducauseas a model for delivering learning content online to any person who wants to take a course, with no limit on attendance.

16.The ________________ wearable technology takes users to computer generated worlds and let them experience it as if they were actually there.

17. _______________ is seen to be the up and coming technology of the future.

18. The wearable technology ______________aim to promote health and wellness among its enthusiasts, unfortunately, issues in their accuracy have been raised in several reviews.

19.__________ measures eye positions and movements which are analyzed through computer applications.

20.______________ technology is in development that enables the control of technology functions by the brain - totally hands-free!

II Multiple Choice: Choose and write the letter of the best answer.

21. ___________is a feedback technology (using computer applications) that takes advantage of the user's sense of touch by applying force, vibrations and/or motions to the User

22. ___________ is a kind of learning that happens online, breaking the norm of traditional schools or universities for higher education.

23.____________ of information navigates on where you are and the conditions around you .

24. __________ of information navigates on your calendar , your social network and past preferences.

25. ______________can be used to confirm a person's identity but tone recognition can be used to detect a person's health or emotional state.

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