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2. Develop a program that plays standard 8x8 Reversi. This can be a separate pro- gram, or you can have a single program that asks
2. Develop a program that plays standard 8x8 Reversi. This can be a separate pro- gram, or you can have a single program that asks the user which game to play. You MUST again use an adversarial state-space search approach to solve the problem. If you design this right for Part 1, you will be able to reuse it with almost no work. In fact, you will be able to adapt your program to any two-player, perfect knowledge, zero-sum game with very little work. How cool is that? 5 Choosing the best move in this game is significantly harder than the smaller game of Part 1. (You should be able to figure out at least an upper bound on how much harder it is.) You MUST use heuristic MINIMAX with alpha-beta pruning for this part of the project. Your program should be able to play well. In particular, it should not take too long to choose a move. Your program should give the user a chance to specify the search limit, using one or more of the ideas described in the textbook and discussed in class. Again, you may also try playing different board sizes with this player if you want
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