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2 (b) u(x, y, z) hx(px, y, Pz, m) = hy(px, py, pz, m) = hz(px, Py, Pz, m) = In(y) + In(z) if m
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(b) u(x, y, z) hx(px, "y, Pz, m) = hy(px, py, pz, m) = hz(px, Py, Pz, m) = In(y) + In(z) if m > if m if m > if m if m > if m px px px px px px
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