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(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs

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(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex MENU u -Update player rating a -Output players above a rating r - Replace player Output roster q - Quit Choose an option: (3) Implement the "Output roster" menu option. (1 pt) Ex ROSTER Player 1Jersey number: 84, Rating: 7 Player 2Jersey number: 23, Rating: 4 (4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex: Enter a jersey number: 23 Enter a new rating for player: 6

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