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(20 of 26) A marketing agent for a large gaming company needs to estimate the proportion of people aged 16 to 30 that have purchased
(20 of 26) A marketing agent for a large gaming company needs to estimate the proportion of people aged 16 to 30 that have purchased virtual reality gaming systems. She needs her estimate to be reasonably close to the true population proportion, which is obviously unknown to her. Let's suppose the true population proportion is p = 0.23. She randomly selects a sample of 75 people in the target age group. What is the probability her sample proportion will be more than 0.10 away from the true value of 0.23? Round your answer to 4 decimal places. 0 0.0087 0.0396 0 0.0144 0 0.8343
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