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3.1 An character is at p = (5,6) and it is moving with velocity v = (3,3): If its target is at location a (8,2),

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3.1 An character is at p = (5,6) and it is moving with velocity v = (3,3): If its target is at location a (8,2), what is the desired direction to seek the target? (Hint: No trigonometry is required for this and other questions like it, just simple vector arith- metic.) 3.2 Using the same scenario as in Exercise 3.1, what is the desired direction to flee the target? 3.3 Using the same scenario as Exercise 3.1 and assuming the maximum speed of the AI character is 5, what are the final steering velocities for seek and flee

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