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4 . Use the following code magnets in the correct order to create a WebGL vertex shader and a fragment shader for mapping a texture

4. Use the following code magnets in the correct order to create a WebGL vertex
shader and a fragment shader for mapping a texture pattern to a 3D surface. Also
fill in the missing parts of the code magnets, marked within the text as blanks.
(Note: assume that the texture and position coordinates of vertices are sent by the
application; you do not need to write the application Javascript code).
Write the final code of the vertex shader and fragment shader.

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