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6. (4) SASMAA Problem 4-12 Animate your model from Problem 1 assuming that you are modeling a cashier at a fast food restaurant --- the

6. (4) SASMAA Problem 4-12 Animate your model from Problem 1 assuming that you are modeling a cashier at a fast food restaurant --- the entities represent customers, and the server represents the cashier at the cash register. Use Simio's standard symbols for your animation. Use Path instead of Connector to connect the relevant objects; each path is 10 meters long. Submit a screenshot of your 3D facility view during a run. Include in a pivot table by highlighting summary of key results for average number in the system, time in the system, number in the station, time in the station, and utilization. Explain any differences from the results in problem 4-1 and its reason

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