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A bear is modelled as a skinned mesh on an animated skeleton of nodes. The position of the bear upper and lower leg nodes are

A bear is modelled as a skinned mesh on an animated

skeleton of nodes. The position of the bear upper and

lower leg nodes are calculated in the same manner as a

scene graph. Describe the additional calculation, and

required data, to compute the position of a vertex on the

skinned model near the bear's knee (i.e. it is influenced

by both upper and lower leg nodes).

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