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A bear is modelled as a skinned mesh on an animated skeleton of nodes. The position of the bear upper and lower leg nodes are
A bear is modelled as a skinned mesh on an animated
skeleton of nodes. The position of the bear upper and
lower leg nodes are calculated in the same manner as a
scene graph. Describe the additional calculation, and
required data, to compute the position of a vertex on the
skinned model near the bear's knee (i.e. it is influenced
by both upper and lower leg nodes).
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