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A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new model, the XYZ-Box. In

  1. A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed on the survey instrument given in the following table.. Here, the level of agreement for each statement is measured on a 7-point Likert scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of a video game system is "very satisfied" if his or her composite score is at least 42.

The Video Game Satisfaction Survey Instrument
Strongly Strongly
Statement Disagree Agree
The game console of the XYZ-Box is well designed. 1 2 3 4 5 6 7
The game controller of the XYZ-Box is easy to handle. 1 2 3 4 5 6 7
The XYZ-Box has high-quality graphics capabilities. 1 2 3 4 5 6 7
The XYZ-Box has high-quality audio capabilities. 1 2 3 4 5 6 7
The XYZ-Box serves as a complete entertainment center. 1 2 3 4 5 6 7
There is a large selection of XYZ-Box games to choose from. 1 2 3 4 5 6 7
I am totally satisfied with my XYZ-Box game system. 1 2 3 4 5 6 7

Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table.

Composite Scores for the Video Game Satisfaction Rating Case
43 26 42 29 27
27 35 35 33 35
36 39 43 31 35
28 40 24 46 29
39 41 37 34 33
37 31 40 31
43 26 34 34
44 31 29 41
30 38 41 36
34 45 27 36
33 32 40 36
36 27 32 33
34 41 26 42
34 37 38 35
31 38 28 26

Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the 73,219 composite scores that would be at least 42.(Round your proportion of scoresanswer to 2 decimal places.)

Most of the scores would fall between and
An estimate of the proportion of scores that would be at least 42 = %.

2. A company that produces and markets video game systems wishes to assess its customers' level of satisfaction with a relatively new model, the XYZ-Box. In the six months since the introduction of the model, the company has received 73,219 warranty registrations from purchasers. The company will select a random sample of 65 of these registrations and will conduct telephone interviews with the purchasers. Specifically, each purchaser will be asked to state his or her level of agreement with each of the seven statements listed on the survey instrument given in the following table. Here, the level of agreement for each statement is measured on a 7-point Likert scale. Purchaser satisfaction will be measured by adding the purchaser's responses to the seven statements. It follows that for each consumer the minimum composite score possible is 7 and the maximum is 49. Furthermore, experience has shown that a purchaser of a video game system is "very satisfied" if his or her composite score is at least 42.

The Video Game Satisfaction Survey Instrument
Strongly Strongly
Statement Disagree Agree
The game console of the XYZ-Box is well designed. 1 2 3 4 5 6 7
The game controller of the XYZ-Box is easy to handle. 1 2 3 4 5 6 7
The XYZ-Box has high-quality graphics capabilities. 1 2 3 4 5 6 7
The XYZ-Box has high-quality audio capabilities. 1 2 3 4 5 6 7
The XYZ-Box serves as a complete entertainment center. 1 2 3 4 5 6 7
There is a large selection of XYZ-Box games to choose from. 1 2 3 4 5 6 7
I am totally satisfied with my XYZ-Box game system. 1 2 3 4 5 6 7

Suppose that when the 65 customers are interviewed, their composite scores are as given in the following table.

Composite Scores for the Video Game Satisfaction Rating Case
39 44 46 44 44
45 42 45 44 42
38 46 45 45 47
42 40 46 44 43
42 47 43 46 45
41 44 47 48
38 43 43 44
42 45 41 41
46 45 40 45
44 40 43 44
40 46 44 44
39 41 41 44
40 43 38 46
42 39 43 39
45 43 36 41

Using the data, estimate limits between which most of the 73,219 composite scores would fall. Also, estimate the proportion of the 73,219 composite scores that would be at least 42.(Round your proportion of scores answer to 2 decimal places.)

Most of the scores would fall between and
An estimate of the proportion of scores that would be at least 42 = %.

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