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A digital clock shows hours (between 0 and 23) and minutes (between 0 and 59). Once a minute, it receives a pulse to advance the
A digital clock shows hours (between 0 and 23) and minutes (between 0 and 59). Once a minute, it receives a pulse to advance the time. Rearrange the following code to implement a class that models the clock.
can only use the ones on the left once
\begin{tabular}{l|l} CHALLENGE \\ ACtivity & 9.23.1: Rearrange the code to implement a class that models a clock. \end{tabular} 459794.2921412.q3zqy7 A digital clock shows hours (between 0 and 23) and minutes (between 0 and 59). Once a minute, it receives a pulse to advance the time. Rearrange the following code to implement a class that models the clock. Mouse: Drag/drop A digital clock shows hours (between 0 and 23) and minutes (between 0 and 59). Once a minute, it receives a pulse to advance the time. Rearrange the following code to implement a class that models the clock. Mouse: Drag/drop Keyboard: Grab/release (or Move 4+. Cancel Esc DigitalClock.cpp Load default template... void Digitalclock: :reset() \{ \} int main() \{ Digitalclock my_clock; my_clock. reset(); for (int i=0;iStep by Step Solution
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