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a) Modify the distance-vector-routing pseudo-code such that each pair of neighboring nodes (p, q) has a cost for the directed edge (p, q) and a

a) Modify the distance-vector-routing pseudo-code such that each pair of neighboring nodes (p, q) has a cost for the directed edge (p, q) and a cost for the directed edge (q, p). Furthermore, have each node remember the cost vector received by its neighbor, and take advantage of this new information that it maintains.

b) Add split-horizon with poisoned-reverse to your pseudo-code in a) above.

Code: declarations:

node p

inp

G : set {g | g is a neighbor of p}

up : array [G] of boolean, {is my neighbor up? or dead?}

var

rtb : array [NID] of G, {routing table}

cost : array [NID] of integer, {cost to reach each node}

d : NID, {temporary variable}

c : array [NID] of integer {temporary variable}

param

g: element of G {g can be any neighbor}

Code: actions (data):

begin

event: receive data(d) from g

resp:

if d = p then skip {arrived}

else if d p cost[d] < then send data(d) to node rtb[d]

else if d p cost[d] = then skip {non reachable}

end if

Code: send distance vector action, and detect down neighbors action:

event: true {at anytime, send cost to all neighbors}

resp:

if up[g] then send update(cost) to node g

end if

event: ~up[g] {has the neighbor died?}

resp:

for every d do

if rtb[d] = g then cost[d] =

end if

end for

Code: receive distance vector:

event: receive update(c) from g then

resp: {compare costs to all destinations}

for every d do {for every destination, compare c[] and cost[]}

if d = p then cost[p] := 0

end if

if d p (rtb[d] = g c[d] + 1 < cost[d])

then {change routing table to point to g for dest. d}

rtb[d] := g;

cost[d] := c[d]+1 {I assume link cost of 1 for simplicity}

end if

end for

end {code}

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