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a) test the hypothesis that gamification affected participants' motivation to work. Use a two-tailed test with SD=.05 b) compute Cohen's d to measure the size

a) test the hypothesis that gamification affected participants' motivation to work. Use a two-tailed test with SD=.05

b) compute Cohen's d to measure the size of the treatment effect.

Rated motivation to work before gamification: 2, 2, 3, 9, 6, 9, 6, 5, 7

Rated motivation to work after gamification: 7, 1, 4, 10, 8, 10, 9, 6, 12

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