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according to part 2; package animal; public abstract class Animal { private String name; private String gender; public Animal() { this.name = No name; this.gender

according to part 2;

package animal; public abstract class Animal { private String name; private String gender; public Animal() { this.name = "No name"; this.gender = "M"; } public Animal(String name, String gender) { super(); this.name = name; this.gender = gender; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getGender() { return gender; } public void setGender(String gender) { this.gender = gender; } @Override public boolean equals(Object obj) { Animal other = (Animal) obj; return this.name.equalsIgnoreCase(other.name) && this.gender.equalsIgnoreCase(other.gender); } public abstract void makeSound(); @Override public String toString() { return "Animal name: " + name + " Gender: " + gender; }

package animal;

public class Brindle extends Dog {

private int numberOfStrips;

public Brindle(String name, String gender, int levelOfMeanness) { super(name, gender, levelOfMeanness); this.numberOfStrips = 2; }

public Brindle(String name, String gender, int levelOfMeanness, int numberOfStrips) { super(name, gender, levelOfMeanness); this.numberOfStrips = numberOfStrips; }

public int getNumberOfStrips() { return numberOfStrips; }

public void setNumberOfStrips(int numberOfStrips) { this.numberOfStrips = numberOfStrips; }

@Override public String toString() { return super.toString() + " and has " + numberOfStrips + " strips."; } }

package animal;

public class Cat extends Animal { private int levelOfCuteness; public Cat(String name, String gender) { super(name, gender); this.levelOfCuteness = 1; } public Cat(String name, String gender, int levelOfCuteness) { super(name, gender); if (levelOfCuteness >= 1 && levelOfCuteness <= 10) { this.levelOfCuteness = levelOfCuteness; } else { levelOfCuteness = 1; } } public int getLevelOfCuteness() { return levelOfCuteness; } public void setLevelOfCuteness(int levelOfCuteness) { this.levelOfCuteness = levelOfCuteness; } @Override public void makeSound() { System.out.println("Cat says \"Meow\""); } @Override public String toString() { return super.toString() + " is a Cat has level of cuteness: " + levelOfCuteness; } }

package animal;

public class Dog extends Animal {

private int levelOfMeanness;

public Dog(String name, String gender) { super(name, gender); this.levelOfMeanness = 1; }

public Dog(String name, String gender, int levelOfMeanness) { super(name, gender); if (levelOfMeanness >= 1 && levelOfMeanness <= 10) this.levelOfMeanness = levelOfMeanness; else {

levelOfMeanness = 1; } }

public int getLevelOfMeanness() { return levelOfMeanness; }

public void setLevelOfMeanness(int levelOfMeanness) { this.levelOfMeanness = levelOfMeanness; }

@Override public void makeSound() {

System.out.println("Dog says \"Bho-Bho\""); }

@Override public String toString() { return super.toString() + " is a Dog has level of meanness: " + levelOfMeanness; }

}

package animal;

public class Driver {

public static void main(String[] args) { Animal[] animals = new Animal[4]; animals[0] = new Dog("elsa", "Male", 7); animals[1] = new Cat("fairy", "Female", 2); animals[2] = new Brindle("halo", "Male", 4, 15); animals[3] = new Cat("coco","Female",7); for (Animal animal : animals) { System.out.println(animal.toString()); animal.makeSound(); }}}

Part-4: Java FX _____________________________________________________________________________

Create a JavaFx project that demonstrates various topics you have learnt like, creating structure of JavaFx, Panes, UI Controls, Shapes and events-driven programming for different controls.

To do this, use the classes from Part-2. Create a window that consists of the following:

  • Window title: Title of your project.

  • Design your window by using different User Interface Control like Text Field, Labels,

    Checkbox / Radio button, Combo box, List box, etc.... Use the data fields from the part-2, to design the nodes of the window. (Minimum five different user interface controls should be used.

  • Use the concept of the Events Driven Programming (EDP) in order to activate the following GUI components (Buttons, radio buttons, check box, etc..) to activate the events to some nodes in your window to implement actions. (Minimum three different events should be created)

    Include the below in your project report:

  • Screenshots of all output generated from the application.

  • Code for all classes.

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