Question
Age of Empires IV allows players to choose one of a set of asymmetric factions to control in a real time strategy contest. One of
Age of Empires IV allows players to choose one of a set of asymmetric factions to control in a real time strategy contest. One of the challenges of asymmetric factions is balancing the abilities of each so that no one faction is the 'best' or wins more often against players of equal skill. The software developer has run an experiment randomly assigning 800 playtesting volunteers of equal skill to one of the factions in a match of the game against the computer. The response variable is the number of points scored (comprehensive measure of in game performance). What is your conclusion about the null hypothesis (all factions are equally good) based on the above output?
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