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Analyzing Unearned Revenue Changes Electronic Arts Inc. (EA) is a developer, marketer, publisher and distributor of video game software and content to be played on

Analyzing Unearned Revenue Changes Electronic Arts Inc. (EA) is a developer, marketer, publisher and distributor of video game software and content to be played on a variety of platforms. There is an increasing demand for the ability to play these games in an online environment, and EA has developed this capability in many of its products. In addition, EA maintains servers (or arranges for servers) for the online activities of its customers. When customers purchase online subscriptions, revenue is recognized ratably over the subscription period.

EA treats a significant portion of its software sales as multiple-element arrangements andthrough fiscal 2007deferred a portion of customer purchases based on the estimated value of the online services offered. Beginning in fiscal 2008, it was not possible to estimate the separate value of the software and the online services, so EA began to defer all such revenue over a six-month period. Starting July 1, 2013, based on an analysis by the company, revenue continues to be recognized over six months for games distributed online, but for physical games purchased at retailers revenue will be recognized over a nine-month period. EAs 2014 10-K states that U.S. GAAP requires the company to account for the consumers right to receive unspecified updates or their matchmaking service for no additional fee as a bundled sale, or multiple-element arrangement. Information from Electronic Arts financial statements is given below. Prior to fiscal year 2006, no revenue was deferred. All amounts are in $millions.

Fiscal year end Mar. 31 Net revenue Deferred net revenue (liability)

2005

$3,129 $0

2006

2,951 9

2007

3,091 32

2008

3,665 387

2009

4,212 261

2010

3,654 766

2011

3,589 1,005

2012

4,143 1,048

2013

3,797 1,044

2014

3,575 1,490

a. Calculate the growth rates in net revenue over the years in the table. Round answers to one decimal place. (Ex. 0.2345 = 23.5%). Use negative signs with answers, when appropriate.

Fiscal Year Growth Rate
2006 -5.7
2007 4.7
2008 18.6
2009 14.9
2010 -13.2
2011 -1.8
2012 15.4
2013 -8.4
2014 -5.8

b. What are the purchases by customers in each of these years? What are the growth rates? Round answers to one decimal place. (Ex. 0.2345 = 23.5%). Use negative signs with answers, when appropriate.

Fiscal Year Purchase Growth Rate
2005 $3129 -
2006 $2960 -5.4 %
2007
2008
2009
2010
2011
2012
2013
2014

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