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Apr. 1 Inventory 10 Sale Beginning inventory, purchases, and sales data for portable game players are as follows: 72 units @ $44 59 units

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Apr. 1 Inventory 10 Sale Beginning inventory, purchases, and sales data for portable game players are as follows: 72 units @ $44 59 units 15 Purchase 91 units $46 20 Sale 51 units 24 Sale 13 units 30 Purchase 36 units $49 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Perpetual Inventory Account LIFO Method Portable Game Players Quantity Purchases Purchases Quantity Unit Cost Total Cost Cost of Merchandise Merchandise Sold Sold Unit Cost Total Cost Cost of Sold Date Purchased Apr. 1 Apr. 10 Apr. 15 Apr. 20 Apr. 24 Apr. 30 Apr. 30 Balance 0 Inventory Inventory Inventory Quantity Unit Cost Total Cost Q

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