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Assignment 2 : File I / O for music synthesizer Assignment Overview: In this project, you are tasked with completing the development of the music

Assignment 2: File I/O for music synthesizer
Assignment Overview:
In this project, you are tasked with completing the development of the music synthesizer to allow it
save and load its state to and from a file.
Objective:
Learning file I/O in the context of binary file formatting is important for:
Efficiency: Binary file formatting allows for more efficient storage and processing of
data compared to text files. Binary files take up less space on disk and can be read and
written to more quickly, making them ideal for large datasets.
Complex Data Structures: Binary file formatting allows you to store complex data
structures, such as arrays, structs, and objects, directly in the file. This makes it easier to
read and write data in its native format without having to convert it to a different
representation.
Learn Basic File IO in C: How to working with file input and output (I/O) in the C
programming language. File I/O is a crucial aspect of programming, allowing you to read
data from files, write data to files, and manipulate files as needed.
Project file:
The current project bundle includes a simple music editor program. This program allows users to
edit sequence patterns to be played and assign them to different tracks. At the top of the GUI, there
are three buttons: Open, Save, and Save As. When any of these buttons are pressed, the functions
OpenFile() and SaveFile() will be called.
The Assessment items:
Implement the two functions described in Assignment2.c from the project file:
void SaveFile(TUniSynthMusic path): which takes the music
struct object and save it to a file defined in path;
void LoadFile(TUniSynthMusic path): which takes the music
struct object and load it using the data from the file defined in path;
Input of function should be place in given space below,
#include "main_app.h"
void SaveFile(TUniSynthMusic *music, char* path)
{
printf("Save file to: %s",path);
}
void LoadFile(TUniSynthMusic *music, char* path)
{
printf("load file from: %s",path);
}
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