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Assignment - Reverse String Problem Statement: Create a Legv 8 program that reverses the characters in a string. The program should handle strings stored in
Assignment Reverse String
Problem Statement: Create a Legv program that reverses the characters in a string. The program should handle strings stored in memory and reverse the order of characters in place.
Requirements
Input:
The program should begin with a predefined string stored in memory. Choose a string that is a mix of characters, including spaces and punctuation, with a length of at least characters.
Clearly define the starting address of the string in the program.
Process:
Develop the assembly code to reverse the string in place, without using additional memory to store the reversed string.
Ensure the program correctly handles the nullterminator character at the end of the string to maintain proper string formatting in memory.
Output:
After reversing, the program should ensure the modified string is correctly nullterminated and stored back at its original memory location.
Hint: this is the ascii code of hello
Convert it to hex
Then store in memory
This solution does not work in LEGv Simulator. Please correct the code and try it in LEGv Simulator. I need correct solution.
data
string: byte xxxCxCxFxCxxxFxxCxxxxx
text
global start
start:
Load the base address of the string
LDR Xstring
Find the length of the string
MOV X X Copy base address to X
findend:
LDRB WX Load byte at X into W
CBZ W reverse If byte is null, jump to reverse
ADD X X # Increment X
B findend
reverse:
SUB X X # Decrement X to point to the last character
Set up pointers for swapping
MOV X X X is the start pointer
MOV X X X is the end pointer
swap:
CMP X X Compare start and end pointers
BGT done If start end, we're done
Swap characters
LDRB WX Load byte at start pointer
LDRB WX Load byte at end pointer
STRB WX Store end byte at start pointer
STRB WX Store start byte at end pointer
Move pointers
ADD X X # Increment start pointer
SUB X X # Decrement end pointer
B swap
done:
Exit the program assuming simulator or environment provides exit
MOV X # syscall: exit
MOV X # status:
SVC #
end
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