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Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL uses a left

Assume a clockwise winding order. Calculate the normalized normal vector for the
triangle rendered by the following code segment, assuming that OpenGL uses a left-hand
coordinate system where the x-axis extends to the right and the y-axis extends upward.
glBegin(GL_TRIANGLE_FAN);
glVertex2f(0.4,0.4); glVertex2f(-0.3,0.2);
glVertex2f(0.2,-0.3);
glEnd();

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