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Assume you are building a new system to track scores on a digital pinball machine. The following proposed class would typically be rejected during a
Assume you are building a new system to track scores on a digital pinball machine. The following proposed class would typically be rejected during a process of identifying objects. What is the best description of this class as a reason to reject it: class Score: Data Structure: score: Integer Operations: get_score(): Integer set_score(in_score: Integer) Select one: a. Reject: It is a simplistic class that does not have enough information in it. O b. Reject: It is a functional class that which is essentially a library functions. O c. Reject: It is a vestigial class that adds little value over using an atomic type. O d. Reject: It is an overly complex class because it works on too many pieces of data. e. Reject: It is an object not a class. O f. Keep: It is a good example of a class. O g. None of the above
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