Question
C++ HELP . . I keep getting these errors and warnings. Please help me debug my program! . ERRORS: Severity Code Description Project File Line
C++ HELP
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I keep getting these errors and warnings. Please help me debug my program!
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ERRORS:
Severity Code Description Project File Line Suppression State
Error C2061 syntax error: identifier 'StackNode' lab6 c:\users\user\desktop\lab6\lab6\stacklinked.cpp 19
Error C2061 syntax error: identifier 'StackNode' lab6 c:\users\user\desktop\lab6\lab6\stacklinked.cpp 19
Error C2061 syntax error: identifier 'StackNode' lab6 c:\users\user\desktop\lab6\lab6\stacklinked.cpp 19
Error C2244 'StackLinked
Error C2244 'StackLinked
Error C2244 'StackLinked
Warning C4346 'StackLinked
Warning C4346 'StackLinked
Warning C4346 'StackLinked
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Header Files
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config.h
// Laboratory 6 config.h
//
//--------------------------------------------------------------------
/**
* Stack class (Lab 6) configuration file.
* Activate test #N by defining the corresponding LAB6_TESTN to have the value 1.
*/
#define LAB6_TEST1 1 // 0 => use array implementation, 1 => use linked impl.
.
Stackh.h
#ifndef STACK_H
#define STACK_H
#include
#include
using namespace std;
template
class Stack {
public:
static const int MAX_STACK_SIZE = 8;
virtual ~Stack();
virtual void push(const DataType& newDataItem) throw (logic_error) = 0;
virtual DataType pop() throw (logic_error) = 0;
virtual void clear() = 0;
virtual bool isEmpty() const = 0;
virtual bool isFull() const = 0;
virtual void showStructure() const = 0;
};
template
Stack
// Not worth having a separate class implementation file for the destuctor
{}
#endif // #ifndef STACK_H
.
StackArray.h
#ifndef STACKARRAY_H
#define STACKARRAY_H
#include
#include
using namespace std;
#include "Stack.h"
template
class StackArray : public Stack
public:
StackArray(int maxNumber = Stack
StackArray(const StackArray& other);
StackArray& operator=(const StackArray& other);
~StackArray();
void push(const DataType& newDataItem) throw (logic_error);
DataType pop() throw (logic_error);
void clear();
bool isEmpty() const;
bool isFull() const;
void showStructure() const;
private:
int maxSize;
int top;
DataType* dataItems;
};
#endif //#ifndef STACKARRAY_H
.
StackLinked.h
#ifndef STACKARRAY_H
#define STACKARRAY_H
#include
#include
using namespace std;
#include "Stack.h"
template
class StackLinked : public Stack
public:
StackLinked(int maxNumber = Stack
StackLinked(const StackLinked& other);
StackLinked& operator=(const StackLinked& other);
~StackLinked();
void push(const DataType& newDataItem) throw (logic_error);
DataType pop() throw (logic_error);
void clear();
bool isEmpty() const;
bool isFull() const;
void showStructure() const;
private:
class StackNode {
public:
StackNode(const DataType& nodeData, StackNode* nextPtr);
DataType dataItem;
StackNode* next;
};
StackNode* top;
};
#endif //#ifndef STACKARRAY_H
.
Source Files
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StackArray.cpp
#include
#include "StackArray.h"
//--------------------------------------------------------------------
// Creates an empty stack.
template
StackArray
{
dataItems = new DataType[maxNumber];
}
// Copy constructor for linked stack
template
StackArray
{
dataItems = new DataType[maxSize];
for (int i = 0; i <= top; i++)
{
dataItems[i] = other.dataItems[i];
}
}
// Overloaded assignment operator for the StackArray class.
template
StackArray
{
// Self-assignment protection
if (this != &other) return *this;
if (maxSize < other.maxSize)
{
// This object's array is smaller than the other object's array.
// Make an equally big array.
delete[] dataItems;
dataItems = new DataType[other.maxSize];
}
// Now proceed to copy state data over from other object.
maxSize = other.maxSize;
top = other.top;
for (int i = 0; i <= top; i++)
{
dataItems[i] = other.dataItems[i];
}
return *this;
}
// Frees the memory used by a stack.
template
StackArray
{
delete[] dataItems;
}
// Inserts newDataItem onto the top of a stack.
template
void StackArray
{
if (isFull())
{
throw logic_error("push() while stack full");
}
dataItems[top + 1] = newDataItem;
top++;
}
// Removes the topmost data item from a stack and returns it.
template
DataType StackArray
{
if (isEmpty())
{
throw logic_error("pop() while stack empty");
}
DataType temp = dataItems[top];
dataItems[top] = 0;
top--;
maxSize--;
return dataItems[top + 1];
}
// Removes all the data items from a stack
template
void StackArray
{
top = -1;
}
// Returns true if a stack is empty. Otherwise, returns false.
template
bool StackArray
{
return top == -1;
}
// Returns true if a stack is full. Otherwise, returns false.
template
bool StackArray
{
return top == maxSize - 1;
}
// Array implementation. Outputs the data items in a stack. If the
// stack is empty, outputs "Empty stack". This operation is intended
// for testing and debugging purposes only.
template
void StackArray
{
if (isEmpty())
{
cout << "Empty stack." << endl;
}
else {
int j;
cout << "top = " << top << endl;
for (j = 0; j < maxSize; j++)
cout << j << "\t";
cout << endl;
for (j = 0; j <= top; j++)
{
if (j == top)
{
cout << '[' << dataItems[j] << ']' << "\t"; // Identify top
}
else
{
cout << dataItems[j] << "\t";
}
}
cout << endl;
}
cout << endl;
}
.
StackLinked.h
#include
#include "StackLinked.h"
//--------------------------------------------------------------------
// Creates a stack node containing item newDataItem and next pointer nextPtr
template
StackLinked
{
dataItem = newDataItem;
next = nextPtr;
}
// Creates an empty stack. The parameter maxNumber is provided for
// compatability with the array implementation and is ignored
template
StackLinked
{
StackLinked stack = new StackLinked(maxNumber);
DataType dataItem = 0;
StackNode* next = 0;
}
// Copy constructor for linked stack
template
StackLinked
{
(void) operator=(other); // Use operator=, ignore return value
}
// Overloaded assignment operator for the StackLinked class
template
StackLinked
{
// Self-assignment protection
if (this != &other) return *this;
clear(); // Clear existing nodes
if (!other.isEmpty()) {
// Copy first node
top = new StackNode(other.top->dataItem, 0);
StackNode *otherTemp = other.top->next;
StackNode *thisTemp = 0, *thisPrevious = top;
// Copy rest of nodes
while (otherTemp != 0)
{
thisTemp = new StackNode(otherTemp->dataItem, 0);
thisPrevious->next = 0;
thisPrevious = top->next;
otherTemp = top;
}
}
return *this;
}
// Destructor. Frees the memory used by a stack
template
StackLinked
{
clear();
}
// Inserts newDataItem onto the top of a stack
template
void StackLinked
{
if (isFull()) {
// Not likely with linked implementation
throw logic_error("push() while stack full");
}
if (isEmpty()) {
top = new StackNode(newDataItem, 0);
}
else {
StackNode* store = top;
top = new StackNode(newDataItem, store);
}
}
// Removes the topmost item from a stack and returns it
template
DataType StackLinked
{
if (isEmpty()) {
throw logic_error("pop() while stack empty");
}
DataType mTop = top->dataItem;
top = top->next;
return mTop;
}
// Removes all the data items from a stack
template
void StackLinked
{
while (!isEmpty) {
delete this;
}
}
// Returns true if a stack is empty. Otherwise, returns false
template
bool StackLinked
{
return top == 0;
}
template
bool StackLinked
{
return false;
}
// Linked list implementation. Outputs the data elements in a stack.
// If the stack is empty, outputs "Empty stack". This operation is
// intended for testing and debugging purposes only.
template
void StackLinked
{
if (isEmpty())
{
cout << "Empty stack" << endl;
}
else
{
cout << "Top\t";
for (StackNode* temp = top; temp != 0; temp = temp->next) {
if (temp == top) {
cout << '[' << temp->dataItem << "]\t";
}
else {
cout << temp->dataItem << "\t";
}
}
cout << "Bottom" << endl;
}
}
.
test6 (Driver Program)
#include
using namespace std;
#include "config.h"
#if !LAB6_TEST1
# include "StackArray.cpp"
#else
# include "StackLinked.cpp"
#endif
void print_help()
{
cout << endl << "Commands:" << endl;
cout << " H : Help (displays this message)" << endl;
cout << " +x : Push x" << endl;
cout << " - : Pop" << endl;
cout << " C : Clear" << endl;
cout << " E : Empty stack?" << endl;
cout << " F : Full stack?" << endl;
cout << " Q : Quit the test program" << endl;
cout << endl;
}
template
void test_stack(Stack
{
DataType testDataItem; // Stack data item
char cmd; // Input command
print_help();
do
{
testStack.showStructure(); // Output stack
cout << endl << "Command: "; // Read command
cin >> cmd;
if (cmd == '+')
cin >> testDataItem;
try {
switch (cmd)
{
case 'H': case 'h':
print_help();
break;
case '+': // push
cout << "Push " << testDataItem << endl;
testStack.push(testDataItem);
break;
case '-': // pop
cout << "Popped " << testStack.pop() << endl;
break;
case 'C': case 'c': // clear
cout << "Clear the stack" << endl;
testStack.clear();
break;
case 'E': case 'e': // isEmpty
if (testStack.isEmpty())
cout << "Stack is empty" << endl;
else
cout << "Stack is NOT empty" << endl;
break;
case 'F': case 'f': // isFull
if (testStack.isFull())
cout << "Stack is full" << endl;
else
cout << "Stack is NOT full" << endl;
break;
case 'Q': case 'q': // Quit test program
break;
default: // Invalid command
cout << "Inactive or invalid command" << endl;
}
}
catch (logic_error e) {
cout << "Error: " << e.what() << endl;
}
} while (cin && cmd != 'Q' && cmd != 'q');
}
int main() {
#if !LAB6_TEST1
cout << "Testing array implementation" << endl;
StackArray
test_stack(s1);
#else
cout << "Testing linked implementation" << endl;
StackLinked
test_stack(s2);
#endif
}
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