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c++, how would I update the objects in this? void Scene::insertGameObject(std::unique_ptr& object) { _gameObjects.push_back(std::move(object)); } void Scene::Update(double deltaTime) { // TODO: update objects in the
c++, how would I update the objects in this?
void Scene::insertGameObject(std::unique_ptr& object)
{
_gameObjects.push_back(std::move(object));
}
void Scene::Update(double deltaTime)
{
// TODO: update objects in the scene
}
void Scene::Draw(ID2D1HwndRenderTarget & target)
{
for (auto& object : _gameObjects)
{
const auto& renderer = object->getRenderer();
renderer.Render(target, object->getLocation());
}
}
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