Question
C++ HW Question Your program will simulate a simple change maker for a vending machine. It will start with a stock of coins and dollars.
C++ HW Question
Your program will simulate a simple change maker for a vending machine. It will start with a stock of coins and dollars. It will then repeatedly request the price for an item to be purchased or to quit. If given a price, it will accept nickels, dimes, quarters, one-dollar and five-dollar billsdeposited one at a timein payment. When the user has deposited enough to cover the cost of the item, the program will calculate the coins to be dispensed in change. Alternately, the user can cancel the purchase up until full payment has been deposited, in which case, your program will calculate the coins to be dispensed to refund any partial payment already deposited. With each purchase, the program will update the stock of coins and dollars. Before quitting, it will output the remaining stock of coins and dollars. The specifications are spelled out more thoroughly below. An example interaction with our program appears at the end of this description. All change and refunds must be in coins only, and must use the minimum number of coins possible.
Background
The algorithm for calculating the numbers of coins of each denomination to dispense so as to minimize the total number of coins is an example of a greedy algorithm. Since each coin is at least twice the value of the previous coin, you can start by figuring out the most number of quarters you can dispense (without exceeding the amount), then the most number of dimes, and then the number of nickels. Knowledge of greedy algorithms is not required to complete this assignment. If you are curious, you can read http://en.wikipedia.org/wiki/Greedy_algorithm.
Description / Specification
Your program must meet the following specifications:
1. At program start, assume a stock of 25 nickels, 25 dimes, and 25 quarters. Print the contents of the stock.
2. Repeatedly prompt the user for a price in the form xx.xx, where x denotes a digit, or to enter q to quit.
3. When a price is entered:
a. Check that the price entered is a (non-negative) multiple of .05 (i.e., it is payable in nickels). If not, then print an error message and start over requesting either a new price or to quit (indicated by entering a q).
b. Print a menu for indicating the coin/bill deposited or to cancel payment.
c. Prompt for a selection from this menu.
d. If the user enters an illegal selection, re-prompt for a correct one.
e. Following each deposit, print the remaining amount owed (indicate the number of dollars and the number of cents).
f. When full payment has been deposited or a c has been entered, determine the coins to be dispensed in change or as refund. This calculation will depend on the amount to be dispensed and also on the number of coins left in the stock. For example, the least number of coins needed to make up $1.30 is 6 5 quarters and 1 nickel. But if there are only 3 quarters, 3 dimes, and 10 nickels left in the stock, then the least number is 11 3 quarters, 3 dimes, and 5 nickels.
g. Print the numbers of the coins to be dispensed and their denominations. (Omit a denomination if no coins of that denomination will be dispensed.)
h. In case exact payment is deposited, print a message such as No change.
i. If the change cannot be made up with the coins remaining, dispense the coins available without exceeding the change amount and indicate the amount still due the user, which will have to be collected from a store manager. For example, if the stock contains one nickel, no dimes, and a quarter and if the change amount is 15 cents, dispense just the nickel and indicate the user should collect 10 cents from a store manager.
j. Print the contents of the stock following the transaction.
4. Just before quitting, print the total amount (the number of dollars and number of cents) left in the stock.
Notes and Hints:
1. Real numbers can be difficult to work with due to imprecision. To avoid imprecision in this program, you can multiply the price by 100, round, and convert to an whole number. For example, $1.15 is the same as 115 cents.
2. The quotient operation will be useful for finding the numbers of each coin. For example, 195/25 is 7, the most number of quarters in 195 cents. But be carefulif the stock has fewer than 7 quarters left, you will only be able to dispense the number left in the stock. For example, if there are only 6 quarters left, then you can dispense only 6 quarters and must use dimes and nickels to make up any remaining change.
3. You do not need to check for any input errors other than those mentioned in this description.
4. The logic for this project is sufficiently complex that you will need to break it into small steps that you can implement incrementally. For example, you could:
a. First implement the logic to initialize the stock, print it, and repeatedly prompt for a price until a q is entered; just print the value that was input. Test and back up your code.
b. Next, add code to check that the input is a legal price and, if it is not, to prompt for a new value. Again, just print the value that was input. Test and back up your code.
c. Next, add code to print the menu of selections. Test and back up your code.
d. Next, add code to repeatedly prompt the user to deposit a coin until the full amount is collected or a c is entered and to print the remaining amount owed after each deposit. Test and back up your code.
e. Next, add code to update the stock. Test and back up your code.
f. Next, add code to calculate the change or refund to be dispensed.
g. Next, add code to calculate the number of coins of each denomination to be dispensed and to update the stock.
h. Etc. It is not required that you develop the project exactly in this way. But if you dont find a way to incrementally build and test your projects, they generally will be more difficult and take you longer to do. If you hand in a program that we can run and that meets some, but not all, of the requirements, we can grade what you managed to get working.
Sample Interaction (user inputs shown in italics):
Welcome to the vending machine change maker program Change maker initialized. Stock contains: 25 nickels 25 dimes 25 quarters 0 ones 0 fives
Enter the purchase price (xx.xx) or `q' to quit: 1.96 Illegal price: Must be a non-negative multiple of 5 cents. Enter the purchase price (xx.xx) or `q' to quit: 1.95 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill 'c' - cancel the purchase
Payment due: 1 dollars and 95 cents Indicate your deposit: 1 Illegal selection: 1 Payment due: 1 dollars and 95 cents Indicate your deposit: o Payment due: 95 cents Indicate your deposit: o
Please take the change below. 1 nickels Stock contains: 24 nickels 25 dimes 25 quarters 2 ones 0 fives
Enter the purchase price (xx.xx) or `q' to quit: 3.25 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill
'c' - cancel the purchase
Payment due: 3 dollars and 25 cents Indicate your deposit: o Payment due: 2 dollars and 25 cents Indicate your deposit: d Payment due: 2 dollars and 15 cents Indicate your deposit: d Payment due: 2 dollars and 5 cents Indicate your deposit: o Payment due: 1 dollars and 5 cents Indicate your deposit: d Payment due: 95 cents Indicate your deposit: c Please take the change below. 9 quarters 1 nickels Stock contains: 23 nickels 28 dimes 16 quarters 4 ones 0 fives
Enter the purchase price (xx.xx) or `q' to quit: .05 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill 'c' - cancel the purchase
Payment due: 5 cents Indicate your deposit: f Please take the change below. 16 quarters 9 dimes 1 nickels Stock contains: 22 nickels 19 dimes 0 quarters 4 ones 1 fives
Enter the purchase price (xx.xx) or `q' to quit: 25 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill 'c' - cancel the purchase Payment due: 25 dollars and 0 cents Indicate your deposit: f Payment due: 20 dollars and 0 cents Indicate your deposit: f Payment due: 15 dollars and 0 cents Indicate your deposit: f Payment due: 10 dollars and 0 cents Indicate your deposit: f Payment due: 5 dollars and 0 cents Indicate your deposit: c
Please take the change below. 19 dimes 22 nickels Machine is out of change. See store manager for remaining refund. Amount due is: 17 dollars and 0 cents Stock contains: 0 nickels 0 dimes 0 quarters 4 ones 5 fives Enter the purchase price (xx.xx) or `q' to quit: .35 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill 'c' - cancel the purchase Payment due: 35 cents Indicate your deposit: q Payment due: 10 cents Indicate your deposit: d
Please take the change below. No change due. Stock contains: 0 nickels 1 dimes 1 quarters 4 ones 5 fives Enter the purchase price (xx.xx) or `q' to quit: .35 Menu for deposits: 'n' - deposit a nickel 'd' - deposit a dime 'q' - deposit a quarter 'o' - deposit a one dollar bill 'f' - deposit a five dollar bill 'c' - cancel the purchase Payment due: 35 cents Indicate your deposit: q Payment due: 10 cents Indicate your deposit: q
Please take the change below. 1 dimes Machine is out of change. See store manager for remaining refund. Amount due is: 5 cents Stock contains: 0 nickels 0 dimes 3 quarters 4 ones 5 fives Enter the purchase price (xx.xx) or `q' to quit: q Total: 29 dollars and 75 cents
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