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C++ implementation of a static deque class(deque.cpp). create deque.cpp and implement it using deque.h deque.h provided below PROGRAMS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ deque.h #ifndef _DEQUE_H_ #define _DEQUE_H_ #include

C++ implementation of a static deque class(deque.cpp).

create deque.cpp and implement it using deque.h

deque.h provided below

PROGRAMS:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

deque.h

#ifndef _DEQUE_H_ #define _DEQUE_H_

#include #include #include "node2.h"

using namespace main_savitch_6B;

template class deque { public: typedef std::size_t size_type; deque(); ~deque(); deque(const deque& dq); deque& operator = (const deque& dq); T& front(); T front() const; T& back(); T back() const; void push_front (const T& entry); void push_back (const T& entry); void pop_front(); void pop_back(); size_type size() const; bool empty() const; template friend bool operator == (const deque& dq1, const deque& dq2);

template friend std::ostream& operator<< (std::ostream& out, const deque& dq);

private: size_type count; // Total number of items in the queue node* first; node* last; };

#include "deque.template"

#endif

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

**** node2.h ****

#ifndef MAIN_SAVITCH_NODE2_H #define MAIN_SAVITCH_NODE2_H #include // Provides NULL and size_t #include // Provides iterator and forward_iterator_tag namespace main_savitch_6B { template class node { public: // TYPEDEF typedef Item value_type; // CONSTRUCTOR node(const Item& init_data=Item( ), node* init_link=NULL) { data_field = init_data; link_field = init_link; } // MODIFICATION MEMBER FUNCTIONS Item& data( ) { return data_field; } node* link( ) { return link_field; } void set_data(const Item& new_data) { data_field = new_data; } void set_link(node* new_link) { link_field = new_link; } // CONST MEMBER FUNCTIONS const Item& data( ) const { return data_field; } const node* link( ) const { return link_field; } private: Item data_field; node *link_field; }; // FUNCTIONS to manipulate a linked list: template void list_clear(node*& head_ptr); template void list_copy (const node* source_ptr, node*& head_ptr, node*& tail_ptr); template void list_head_insert(node*& head_ptr, const Item& entry); template void list_head_remove(node*& head_ptr); template void list_insert(node* previous_ptr, const Item& entry); template std::size_t list_length(const node* head_ptr); template NodePtr list_locate(NodePtr head_ptr, SizeType position); template void list_remove(node* previous_ptr); template NodePtr list_search(NodePtr head_ptr, const Item& target); // FORWARD ITERATORS to step through the nodes of a linked list // A node_iterator of can change the underlying linked list through the // * operator, so it may not be used with a const node. The // node_const_iterator cannot change the underlying linked list // through the * operator, so it may be used with a const node. // WARNING: // This classes use std::iterator as its base class; // Older compilers that do not support the std::iterator class can // delete everything after the word iterator in the second line: template class node_iterator : public std::iterator { public: node_iterator(node* initial = NULL) { current = initial; } Item& operator *( ) const { return current->data( ); } node_iterator& operator ++( ) // Prefix ++ { current = current->link( ); return *this; } node_iterator operator ++(int) // Postfix ++ { node_iterator original(current); current = current->link( ); return original; } bool operator ==(const node_iterator other) const { return current == other.current; } bool operator !=(const node_iterator other) const { return current != other.current; } private: node* current; }; template class const_node_iterator : public std::iterator { public: const_node_iterator(const node* initial = NULL) { current = initial; } const Item& operator *( ) const { return current->data( ); } const_node_iterator& operator ++( ) // Prefix ++ { current = current->link( ); return *this; } const_node_iterator operator ++(int) // Postfix ++ { const_node_iterator original(current); current = current->link( ); return original; } bool operator ==(const const_node_iterator other) const { return current == other.current; } bool operator !=(const const_node_iterator other) const { return current != other.current; } private: const node* current; }; } #include "node2.template" #endif 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

node2.template

#include // Provides assert #include // Provides NULL and size_t namespace main_savitch_6B { template void list_clear(node*& head_ptr) // Library facilities used: cstdlib { while (head_ptr != NULL) list_head_remove(head_ptr); } template void list_copy( const node* source_ptr, node*& head_ptr, node*& tail_ptr ) // Library facilities used: cstdlib { head_ptr = NULL; tail_ptr = NULL; // Handle the case of the empty list if (source_ptr == NULL) return; // Make the head node for the newly created list, and put data in it list_head_insert(head_ptr, source_ptr->data( )); tail_ptr = head_ptr; // Copy rest of the nodes one at a time, adding at the tail of new list source_ptr = source_ptr->link( ); while (source_ptr != NULL) { list_insert(tail_ptr, source_ptr->data( )); tail_ptr = tail_ptr->link( ); source_ptr = source_ptr->link( ); } } template void list_head_insert(node*& head_ptr, const Item& entry) { head_ptr = new node(entry, head_ptr); } template void list_head_remove(node*& head_ptr) { node *remove_ptr; remove_ptr = head_ptr; head_ptr = head_ptr->link( ); delete remove_ptr; } template void list_insert(node* previous_ptr, const Item& entry) { node *insert_ptr; insert_ptr = new node(entry, previous_ptr->link( )); previous_ptr->set_link(insert_ptr); } template std::size_t list_length(const node* head_ptr) // Library facilities used: cstdlib { const node *cursor; std::size_t answer; answer = 0; for (cursor = head_ptr; cursor != NULL; cursor = cursor->link( )) ++answer; return answer; } template NodePtr list_locate(NodePtr head_ptr, SizeType position) // Library facilities used: cassert, cstdlib { NodePtr cursor; SizeType i; assert(0 < position); cursor = head_ptr; for (i = 1; (i < position) && (cursor != NULL); ++i) cursor = cursor->link( ); return cursor; } template void list_remove(node* previous_ptr) { node *remove_ptr; remove_ptr = previous_ptr->link( ); previous_ptr->set_link(remove_ptr->link( )); delete remove_ptr; } template NodePtr list_search(NodePtr head_ptr, const Item& target) // Library facilities used: cstdlib { NodePtr cursor; for (cursor = head_ptr; cursor != NULL; cursor = cursor->link( )) if (target == cursor->data( )) return cursor; return NULL; } } 

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