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C++ Lab -- Generic Containers * Please note that referenced code has been included at the bottom for your convenience. ********************************************************************************************************************************************************************************************************************* // simpleStack.cc #include simpleStack.h

C++ Lab -- Generic Containers

* Please note that referenced code has been included at the bottom for your convenience.

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*********************************************************************************************************************************************************************************************************************

// simpleStack.cc

#include "simpleStack.h"

void Stack::push(const StackType &d) throw (ContainerFullException) {

if (count == STACK_SIZE) throw ContainerFullException("SimpleStack");

data[count] = d;

count++;

// data[count++] = d; }

StackType Stack::pop(void) throw (ContainerEmptyException) {

if (!count) throw ContainerEmptyException("SimpleStack");

count--;

return data[count];

// return data[--count]; }

StackType Stack::peek(void) throw (ContainerEmptyException) {

if (!count) throw ContainerEmptyException("SimpleStack");

return data[count-1]; }

*********************************************************************************************************************************************************************************************************************

// simpleStack.h

#ifndef _SIMPLESTACK_H

#define _SIMPLESTACK_H

#include

const int STACK_SIZE = 10; typedef int StackType;

class Stack { public: Stack(void) { count = 0; } ~Stack(void) { }

void clear(void) { count = 0; } int size(void) { return count; } bool isEmpty(void) { return count == 0; }

void push(const StackType &) throw (ContainerFullException); StackType pop(void) throw (ContainerEmptyException); StackType peek(void) throw (ContainerEmptyException);

private: StackType data[STACK_SIZE]; int count; };

#endif

*********************************************************************************************************************************************************************************************************************

// zenStack.cc

#include "zenStack.h"

void ZenStack::push(void *p) throw (ContainerFullException) {

if (count == STACK_SIZE) throw ContainerFullException("ZenStack");

memcpy(data+count*dSize,p,dSize);

count++; }

void ZenStack::pop(void *p) throw (ContainerEmptyException) {

if (count == 0) throw ContainerEmptyException("ZenStack");

count--;

memcpy(p,data+count*dSize,dSize); }

void ZenStack::peek(void *p) throw (ContainerEmptyException) {

if (count == 0) throw ContainerEmptyException("ZenStack");

memcpy(p,data+(count-1)*dSize,dSize); }

*********************************************************************************************************************************************************************************************************************

// zenStack.h

#ifndef _ZENSTACK_H #define _ZENSTACK_H

#include #include #include

using namespace std;

const int STACK_SIZE = 1024;

class ZenStack { public: ZenStack(int s) { count = 0; dSize = s; } ~ZenStack(void) { }

void clear(void) { count = 0; } int size(void) { return count; } bool isEmpty(void) { return count == 0; }

void push(void *) throw (ContainerFullException); void pop(void *) throw (ContainerEmptyException); void peek(void *) throw (ContainerEmptyException);

private: uint8_t data[STACK_SIZE]; uint32_t count, dSize; };

#endif

*********************************************************************************************************************************************************************************************************************

// stackTest1.cc

#include

#include "simpleStack.h"

using namespace std;

int main(void) { int x,d;

Stack myStack;

cout > x;

while (x != 0) { d = x % 10; x /= 10;

myStack.push(d); }

while (!myStack.isEmpty()) { d = myStack.pop(); cout

return 0; }

*********************************************************************************************************************************************************************************************************************

// stackTest2.cc

#include

#include "zenStack.h"

using namespace std;

int main(void) { int x,d;

Stack myStack;

cout > x;

while (x != 0) { d = x % 10; x /= 10;

myStack.push(d); }

while (!myStack.isEmpty()) { d = myStack.pop(); cout

return 0; }

*********************************************************************************************************************************************************************************************************************

// stackTest3.cc

#include #include "stack.h"

using namespace std;

int main(void) { int x,d;

Stack myStack;

cout > x;

while (x != 0) { d = x % 10; x /= 10;

myStack.push(d); }

while (!myStack.isEmpty()) { d = myStack.pop(); cout

return 0; }

*********************************************************************************************************************************************************************************************************************

// stack.h

#ifndef _STACK_H #define _STACK_H

#include

const int STACK_SIZE = 10; typedef int StackType;

class Stack { public: Stack(void) { count = 0; } ~Stack(void) { }

void clear(void) { count = 0; } int size(void) { return count; } bool isEmpty(void) { return count == 0; }

void push(const StackType &d) throw (ContainerFullException) {

if (count == STACK_SIZE) throw ContainerFullException("Stack");

data[count] = d;

count++; }

StackType pop(void) throw (ContainerEmptyException) {

if (!count) throw ContainerEmptyException("Stack");

count--;

return data[count];

}

StackType peek(void) throw (ContainerEmptyException) {

if (!count) throw ContainerEmptyException("Stack");

return data[count-1]; }

private: StackType data[STACK_SIZE]; int count; };

#endif

Experiment with various methods for creating c the same program. rs that can hold multiple types of data within So far, you have seen a class-a collection of data and the code that manlpulates the data. You may have also seen a struct, which ls Just the collection of data without the code. A union is simllar to a struct. The dlfference ls, whlle a struct can hold many values Inside of Itself simultaneously, a union can only hold one value at a time. Conslder the following struct 1 struct 2 int foo; 3 double bar This struct can hold an Integer foo value and a double-preclsion value bar simultaneously. Now, conslder the following union: 1 union f 2 int foo; 3 double bar This can hold elther foo or bar, but not both slmultaneously. The struct has enough space to hold both-12 bytes on most systems-while the union only has enough space for the largest of its tems-the double. which Is 8 bytes. To try this method out, you wll need to modify the following files: simpleStack.h simpleStack.cc . stackTestl.cc First, modify simpleStack.h, replacing the typedef line with the following: 1 union UItem f 2 int iVal; 3 double dVal; 6 typedef union UItem StackType; Experiment with various methods for creating c the same program. rs that can hold multiple types of data within So far, you have seen a class-a collection of data and the code that manlpulates the data. You may have also seen a struct, which ls Just the collection of data without the code. A union is simllar to a struct. The dlfference ls, whlle a struct can hold many values Inside of Itself simultaneously, a union can only hold one value at a time. Conslder the following struct 1 struct 2 int foo; 3 double bar This struct can hold an Integer foo value and a double-preclsion value bar simultaneously. Now, conslder the following union: 1 union f 2 int foo; 3 double bar This can hold elther foo or bar, but not both slmultaneously. The struct has enough space to hold both-12 bytes on most systems-while the union only has enough space for the largest of its tems-the double. which Is 8 bytes. To try this method out, you wll need to modify the following files: simpleStack.h simpleStack.cc . stackTestl.cc First, modify simpleStack.h, replacing the typedef line with the following: 1 union UItem f 2 int iVal; 3 double dVal; 6 typedef union UItem StackType

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