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C++ only connect4.cpp: #include connect4.h Connect4::Connect4() { ClearBoard(); } Connect4::~Connect4() { // Intentionally empty } void Connect4::ClearBoard() { // Initialize Connect4 board for (int c
C++ only
connect4.cpp:
#include "connect4.h" Connect4::Connect4() { ClearBoard(); } Connect4::~Connect4() { // Intentionally empty } void Connect4::ClearBoard() { // Initialize Connect4 board for (int c = 0; c = COLS) || (count[col] >= ROWS)) return false; // Make move int row = count[col]; board[row][col] = player; count[col]++; return true; } bool Connect4::CheckWin(char player) { // Loop over all starting positions for (int c = 0; c = 0) && (c+d = 0; r--) { // Draw dashed line cout
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