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C++ Programming Quick Assignment: Please make sure ALL parts are done and the code compiles and runs for a thumbs up :-) config.h: /** *

C++ Programming Quick Assignment: Please make sure ALL parts are done and the code compiles and runs for a thumbs up :-)

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config.h:

/**

* List class (Lab 3/Lab 4) configuration file.

* Activate test #N by defining the corresponding LAB3_TESTN to have the value 1.

*

* Because you will copy the List class code to your ordered list directory, having

* two "config.h" files presented the risk of accidentally replacing the one in the

* ordered list directory. So the two configuration files are combined for labs 3 and 4.

*

* NOTE!!! There was an error in the printed book. TEST1 shows up twice in the book.

* The basic List implementation uses TEST1 as described below, then exercise 2

* is activated by TEST2

*/

#define LAB3_TEST1 0 // 0 => test with char, 1 => test with int

#define LAB3_TEST2 0 // Prog exercise 2: moveToNth

#define LAB3_TEST3 0 // Prog exercise 3: find

/**

* Ordered list class tests.

*/

#define LAB4_TEST1 0 // merge: programming exercise 2

#define LAB4_TEST2 0 // subset: programming exercise 3

ListArray.h:

//--------------------------------------------------------------------

//

// Laboratory 3 ListArray.h

// **Instructor's Solution**

// Class declaration for the array implementation of the List ADT

//

//--------------------------------------------------------------------

#ifndef LISTARRAY_H

#define LISTARRAY_H

#include

#include

using namespace std;

#pragma warning( disable : 4290 )

template

class List

{

public:

static const int MAX_LIST_SIZE = 10; // Default maximum list size

// Constructors

List ( int maxNumber = MAX_LIST_SIZE ); // Default constructor

List ( const List& source ); // Copy constructor

// Overloaded assignment operator

List& operator= ( const List& source );

// Destructor

virtual ~List ();

// List manipulation operations

virtual void insert ( const DataType& newDataItem ) // Insert after cursor

throw ( logic_error );

void remove () throw ( logic_error ); // Remove data item

virtual void replace ( const DataType& newDataItem ) // Replace data item

throw ( logic_error );

void clear (); // Clear list

// List status operations

bool isEmpty () const; // List is empty

bool isFull () const; // List is full

// List iteration operations

void gotoBeginning () // Go to beginning

throw ( logic_error );

void gotoEnd () // Go to end

throw ( logic_error );

bool gotoNext () // Go to next data item

throw ( logic_error );

bool gotoPrior () // Go to prior data item

throw ( logic_error );

DataType getCursor () const

throw ( logic_error ); // Return data item

// Output the list structure -- used in testing/debugging

virtual void showStructure () const;

// In-lab operations

void moveToNth ( int n ) // Move data item to pos. n

throw ( logic_error );

bool find ( const DataType& searchDataItem ) // Find data item

throw ( logic_error );

protected:

// Data members

int maxSize,

size, // Actual number of data item in the list

cursor; // Cursor array index

DataType *dataItems; // Array containing the list data item

};

#endif

ListArray.cpp:

#include "ListArray.h"

template

List::List ( int maxNumber )

{

}

template

List::List ( const List& source )

{

}

template

List& List::operator= ( const List& source )

{

return *this;

}

template

List::~List ()

{

}

template

void List::insert ( const DataType& newDataItem )

throw ( logic_error )

{

}

template

void List::remove () throw ( logic_error )

{

}

template

void List::replace ( const DataType& newDataItem )

throw ( logic_error )

{

}

template

void List::clear ()

{

}

template

bool List::isEmpty () const

{

return false;

}

template

bool List::isFull () const

{

return false;

}

template

void List::gotoBeginning ()

throw ( logic_error )

{

}

template

void List::gotoEnd ()

throw ( logic_error )

{

}

template

bool List::gotoNext ()

throw ( logic_error )

{

return false;

}

template

bool List::gotoPrior ()

throw ( logic_error )

{

return false;

}

template

DataType List::getCursor () const

throw ( logic_error )

{

DataType t;

return t;

}

#include "show3.cpp"

template

void List::moveToNth ( int n )

throw ( logic_error )

{

}

template

bool List::find ( const DataType& searchDataItem )

throw ( logic_error )

{

return false;

}

show3.cpp:

//--------------------------------------------------------------------

//

// Laboratory 3 show3.cpp

//

// Array implementation of the showStructure operation for the

// List ADT

//

//--------------------------------------------------------------------

#include "ListArray.h"

template

void List:: showStructure () const

// outputs the data items in a list. if the list is empty, outputs

// "empty list". this operation is intended for testing/debugging

// purposes only.

{

int j; // loop counter

if ( size == 0 )

cout

// The Ordered List code blows up below. Since this is just debugging

// code, we check for whether the OrderedList is defined, and if so,

// print out the key value. If not, we try printing out the entire item.

// Note: This assumes that you have used the double-inclusion protection

// in your OrderedList.cpp file by doing a "#ifndef ORDEREDLIST_CPP", etc.

// If not, you will need to comment out the code in the section under

// the "else", otherwise the compiler will go crazy in lab 4.

// The alternative is to overload operator

// the ordered list.

else

{

cout

for ( j = 0 ; j

cout

cout

for ( j = 0 ; j

if( j == cursor ) {

cout

cout

#ifdef ORDEREDLIST_CPP

.getKey()

#endif

;

cout

cout

}

else

cout

#ifdef ORDEREDLIST_CPP

.getKey()

#endif

}

cout

}

}

test3dna.cpp:

//--------------------------------------------------------------------

//

// Laboratory 3, In-lab Exercise 1 test3dna.cpp

//

// Test program for the countbases function

//

//--------------------------------------------------------------------

// Reads a DNA sequence from the keyboard, calls function countBases

// countBases (which uses a list to represent a DNA sequence), and

// outputs the number of times that each base (A, G, C and T) occurs

// in the sequence.

#include

#include "ListArray.cpp"

using namespace std;

//--------------------------------------------------------------------

//

// Function prototype

//

void countBases ( List &dnaSequence,

int &aCount,

int &cCount,

int &tCount,

int &gCount );

//--------------------------------------------------------------------

int main ()

{

List dnaSequence(25); // DNA sequence (25 bases max.)

char base; // DNA base

int aCount, // Number of A's in the sequence

cCount, // Number of C's in the sequence

tCount, // Number of T's in the sequence

gCount; // Number of G's in the sequence

// Read the DNA sequence from the keyboard.

cout

cin.get(base);

while ( base != ' ' )

{

dnaSequence.insert(base);

cin.get(base);

}

// Display the sequence.

cout

if( dnaSequence.isEmpty() )

cout

else

{

dnaSequence.gotoBeginning();

do

{

cout

} while ( dnaSequence.gotoNext() );

cout

}

// Count the number of times that each base occurs.

countBases(dnaSequence,aCount,cCount,tCount,gCount);

// Output the totals.

cout

cout

cout

cout

}

//--------------------------------------------------------------------

//

// Insert your countBases function below.

//

Programming Exercise 1 The genetic information encoded in a strand of deoxyribonucleic acid (DNA) is stored in the purine and pyrimidine bases (adenine, guanine, cytosine, and thymine) that form the strand. Biologists are keenly interested in the bases in a DNA sequence because these bases determine what the sequence does. By convention DNA sequences are represented by using lists containing the letters "A" "G", "C", and "T" or adenine, guanine cytosine, and thymine, respectively). The following function computes one property of a DNA sequence-the number of times each base occurs in the sequence

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