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C++ Question: In many multiplayer online games, theres a looking for group feature for being automatically matched with other players. Such a feature behaves like

C++ Question:

In many multiplayer online games, theres a looking for group feature for being automatically matched with other players. Such a feature behaves like a queue: players join the queue and removed in complete groups, and players who join the queue first are the first to be grouped. Here youll implement a looking-for-group queue for a game where players can be one of three roles (Defender, Hunter, and Bard) and each group consists of one Defender, one Hunter, and one Bard.

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The following files have been given to you (Do Not Alter These Files): 1. A C++ header file (lfgqueue.h) declaring the LFGQueue class. 2. A C++ header file (player.h) declaring the Player class. 3. A C++ header file (player.cpp) implementing the Player class. 4. A C++ source file (main.cpp) containing a main() function with tests.

Create new C++ source file named lfgqueue.cpp that implements the classes declared in lfgqueue.h so that lfgqueue.cpp and the provided files compile into a program that runs with no failed tests.

// lfgqueue.h:

#ifndef LFGQUEUE_H #define LFGQUEUE_H

#include "player.h"

class LFGQueue { public: // Constructs a new empty queue with capacity for 100 players LFGQueue();

// Returns the number of players in the queue. int size();

// Adds a (pointer to a) player to the back of the queue. // If there is no room for the new player it doubles the // capacity of the queue before adding the player void push_player(Player* p);

// Returns a pointer to the frontmost player // with the specified role. If no such player // exists, returns nullptr. Player* front_player(Player::Role r);

// Removes the frontmost player with the // specified role. If no such player exists // does nothing. void pop_player(Player::Role r);

// Returns whether the queue contains a complete group // (a Defender, a Hunter, and a Bard). // // If the queue contains a complete group, the method // sets the first three elements of the array parameter // equal to the addresses of the frontmost: // 1. Defender (index 0) // 2. Hunter (index 1) // 3. Bard (index 2) bool front_group(Player** group);

// Removes the frontmost Defender, Hunter, // and Bard from the queue. If some role // has no player with that role, then // no players are removed. void pop_group();

private: Player** players; // Pointer to the queue (dynamic array) int count; // Total quantity of players in the queue int capacity; // Current capacity of the queue };

#endif

// player.h

#ifndef PLAYER_H #define PLAYER_H

#include

using namespace std;

class Player { public: // This works like a custom type with just four values. // Outside of Player methods, reference them like: // "if (p->role == Player::Defender)", etc. enum Role {Defender, Hunter, Bard};

// Initializes a player with the given name and role Player(string name, Role role);

// Returns the name of the player string name(); // Returns the role of the player Role role(); private: string _name; Role _role; };

#endif

// player.cpp

#include "player.h"

Player :: Player(string name, Role role) { _name = name; _role = role; }

string Player :: name() { return _name; }

Player::Role Player :: role() { return _role; }

// main.cpp

#include #include #include #include "lfgqueue.h"

using namespace std;

inline void _test(const char* expression, const char* file, int line) { cerr

#define test(EXPRESSION) ((EXPRESSION) ? (void)0 : _test(#EXPRESSION, __FILE__, __LINE__))

int main() { // Variables used for testing Player* group[3]; Player daria("Daria", Player::Defender); Player daniela("Daniela", Player::Defender); Player hector("Hector", Player::Hunter); Player hugo("Hugo", Player::Hunter); Player berta("Berta", Player::Bard); Player bernardo("Bernardo", Player::Bard);

// Test size(), add(), front_player(), pop_player() // on a small example. LFGQueue q; test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr);

q.push_player(&daniela); test(q.size() == 1); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr);

q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == nullptr);

q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta);

q.push_player(&hugo); test(q.size() == 4); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta);

q.push_player(&bernardo); test(q.size() == 5); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta);

q.push_player(&daria); test(q.size() == 6); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta);

// Order is now [Daniela, Hector, Berta, Hugo, Bernardo, Daria]

q.pop_player(Player::Defender); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Hunter); test(q.size() == 4); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Bard); test(q.size() == 3); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &bernardo);

q.pop_player(Player::Bard); test(q.size() == 2); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr);

q.pop_player(Player::Defender); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr);

q.pop_player(Player::Hunter); test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr);

// Test previous methods plus front_group(), pop_group() on // a small example. q.push_player(&hugo); test(q.size() == 1); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); test(!q.front_group(group));

q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == nullptr); test(!q.front_group(group));

q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group));

q.push_player(&bernardo); test(q.size() == 4); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group));

q.push_player(&daria); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group));

q.push_player(&daniela); test(q.size() == 6); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group));

// Order is now [Hugo, Hector, Berta, Bernardo, Daria, Daniela]

group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); test(group[0] == &daria); test(group[1] == &hugo); test(group[2] == &berta);

q.pop_group(); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &bernardo);

group[0] = group[1] = group[2] = nullptr; test(q.front_group(group)); test(group[0] == &daniela); test(group[1] == &hector); test(group[2] == &bernardo);

q.pop_group(); test(q.size() == 0); test(q.front_player(Player::Defender) == nullptr); test(q.front_player(Player::Hunter) == nullptr); test(q.front_player(Player::Bard) == nullptr);

// Test a set of 999 players: 333 of each role in the following order: // 333 defenders, 1 hunter, 1 bard, 1 hunter, 1 bard...

// Create the players Player** players = new Player*[999]; ostringstream oss; for (int i = 0; i

// Repeatedly check and remove the frontmost players. // Because of how we scrambled, this has a fixed order. for (int i = 0; i

oss.str(""); oss name() == oss.str());

oss.str(""); oss name() == oss.str());

oss.str(""); oss name() == oss.str());

q.pop_group(); test(q.size() == 999 - 3 * (i+1)); }

test(q.size() == 0); test(!q.front_group(group));

for (int i = 0; i Player** A capacity count Players araw M Player* array "Berta" Hunter "Hector" Bard "Daria" Defender Player objects Player** A capacity count Players araw M Player* array "Berta" Hunter "Hector" Bard "Daria" Defender Player objects

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